Level
4th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

Choose a point within range that you can see. Energy gathers at the point creating an electrical discharge. Any creature within a 20ft sphere centered at the chosen point must make a Dexterity saving throw versus your spell DC. (Creatures Holding or Wearing Metal have disadvantage) On a failed save the affected creatures take 26(4d12) Lightning damage and are stunned until the end of their next turn. On a successful save the affected takes half damage and no stun. 

* - (a metal glove made out of a conductive metal worth 25 gold)

Spell Tags: Damage Control Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

DarthZaine

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