You touch a creature and grant it a long moment's blessing - a minute - of protection from deathly things.
For the length of 1 minute the target's body experiences a temporary, tiny surge of life (transmutation, not healing) allowing the recipient to remain at 1 hit point for a full minute, deferring death if it remains waiting for them.
For all bodily purposes the recipient should be considered to be at 1 hp even if their hp without it are greater. The recipient also cannot be made unconscious during this time.
Any healing and all injuries come to fruition in the same moment as the magic ends, effectively meshing them into a single strike or impulse. If still needed - injuries that should have killed them - the afflicted will start their death saves count at an empty slate, and be Dying.
This effect can be dispelled in the manner of any sort of polymorph or similar transmutation, invoking the spell's ending immediately. Any target immune to polymorph effects cannot be affected by this spell.
This spell is intended to resemble the AD&D 3.5 edition spell Virtue at a broadest scope of reading.- to port the spell forward, rather than reimplement it to 5e standards (for which others have brewed). As the 3.5 spell required the least of possible spell slots for its least-skilled caster, this has been set to first level, although the effect probably ranks closer to 3rd level magicking.
It far more closely resembles 5e Death Ward but does not provide anything like 8 hours worth of protection, simply more insistent in its power. In its fashion it is the more active form of similar magic, but divinely reshapes the body to this degree of resilience. Class availability has been tuned to match the divine-transformative power that drives this magic.
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