You coat your fingers in your cursed blood, Imbued with a Crimson Rite of your choice. This requires you to take damage equal to your Hemocraft die. You swipe your hand forward as the blood from your fingers flies and hardens, forming blades mid-air. The blades slice through everything in a 30-foot cone. Creatures in range must make a Dexterity Saving throw against your Hemocraft Save DC. On a failed save, creatures take 12d4 slashing damage in addition to your Crimson Rite damage, half as much on a successful save. Creatures hit by this spell cannot regain lost hit points until the start of your next turn.
At Higher Levels: When the spell is cast at higher levels, using a spell slot of 7th level or higher, the damage increases 2d4 for each spell slot above 6th level.
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