Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Restrained

With a wave of the hand, you begin to unravel the fabric worn by one creature within range, given that the fabric is woven in nature and non-magical. On casting, your control of the target's clothes causes one of the following effects.

Cross Stitch. You tie together either your target's arms or legs, prohibiting their use. If their arms are tied, they must succeed on a Dexterity saving throw or be forced to drop whatever they're holding. Additionally, they are incapable of performing actions that would require the dexterous use of their arms (i.e. attacking, performing somatic elements of a spell). If their legs are tied, the target must make a Dexterity saving throw. On a successful save, the target is restrained, while on a fail they fall prone. Once restrained in any form, the target can make a Strength saving throw in an attempt to break free.

Straight Stitch. You tie the fabric's threads to up to four objects within 10 feet of the target. The target must make a Strength saving throw against each tethered object, or become restrained.

Chain Stitch. You tighten the threads around your target, locking them into a painful prison. The target must make a Strength saving throw, or they are restrained and take 1d12 slashing damage.

Upon scoring a successful Strength saving throw against one of the above effects, your control of the target's clothes fades. You can only have one these effects active at a time and your action can be used to change stitches. Additionally, once the spell ends, the target's clothes will attempt to return to a state similar to how they were before the spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can affect one additional creature within range for each spell slot above 2nd.

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

SillySam554

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