You enslave the target using their blood to control them, forcing them to fight alongside the party for 2 minutes, or until they break free of your control. While under your control, they must take whatever attack action is most powerful against whoever you dictate for them. At the end of each of your turns, the target can roll a Wisdom saving throw against your spell DC to break free from your control. If those 2 minutes run out and the target has still not made the save while having a Consitution score lower than 14, they implode in a burst of blood. They are unable to be revived, and spells such as speak with dead will not work. Any possessions on their person remain unscathed, if a bit bloody.
If the target manages to break free from your control, they are immune to this spell for 24 hours.
* - (blood from a fresh wound from caster)
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