Level
4th
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
Ranged
Damage/Effect
Piercing

Using your own blood or blood from a convenient (dead or willing) source, you create needles of blood in your space. If you are using your blood or the blood of a willing creature, you or that creature take 1 point of damage which cannot be reduced in any way for each needle you create, up to six needles. If you are using a corpse, the DM will decide how many needles you can create with its blood. Decide whether these needles will do necrotic or piercing damage; every needle created by this spell will do the same type of damage. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the needles, sending them streaking toward a point or points you choose within 120 feet of you. On a successful hit, the target takes 4d6 necrotic or piercing damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the number of needles you can create increases by two for each slot level above 4th.

* - (Blood)

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

adrienneanne

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