A dancing wall of swarming creatures appears at a point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall partially obscures line of sight, granting half cover to allies in it or across it from enemies. Creatures and objects can pass through it.
The creatures that make up the wall are of a single species, chosen by the caster when casting, and can be anything from hummingbirds to rat-sized bees, provided they are known to the caster or the Dungeon Master allows them.
When the wall appears, each creature in its area must make a Constitution saving throw. On a failed save, a creature takes 2d8 poison damage, and it is poisoned for 1 minute. On a successful save, it takes half as much damage and isn’t poisoned. A poisoned creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
A creature that ends its turn in the wall’s area takes 2d8 poison damage.
Until the spell ends, you can use an action to launch a swarm cluster from the wall at one creature you can see within 60 feet of it. Make a ranged spell attack. On a hit, the target takes 2d8 radiant damage. Whether you hit or miss, reduce the length of the wall by 10 feet. If the wall’s length drops to 0 feet, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
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