Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect
You can manipulate the energy within blood to discretely alter their physical wellbeing. Once casted, you touch any being around you and that being heals 3d8 hit points or is damaged for 3d8 hit points, with it not physically appearing to have healed at all, until 30 seconds (5 rounds of combat) have passed. The same applies for damage, and if this spell kills a creature it will appear alive nonetheless, just motionless, until the 30 seconds ends. When cast using a higher level spell slot, the creature appears to have not been damaged/healed for an additional 5 seconds (or round of combat) and they take an extra d8 of healing or damage. Both are per higher level spell slot.
* - (A flask, waterskin, or some other container filled with at least a litre of blood, with a half-litre being consumed per cast.)
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