Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You call forth a hero from the afterlife of glory. They manifest in an unoccupied space you can see within range. This corporeal form uses the Hero Spirit stat block. When you cast this spell choose a path: Mage, Thief, or Warrior. The creature resembles a ghostly hero of old with the equipment of the chosen path, which determines certain traits in its stat block. The creature disappears when it drops to zero hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block.

HERO Spirit

Armor Class 12 + the level of the spell

Hit Points 40 + 15 for each spell level above 4th

Speed 30 ft.

STR
18 (+4)
DEX
15 (+2)
CON
13 (+1)
INT
19 (+4)
WIS
15 (+2)
CHA
11 (-)

Condition Immunities frightened

Senses passive Perception 12

Languages understands the languages you speak

ChallengeProficiency Bonus equals your bonus

Battlecry (Warrior Path Only). As an action, the hero yells a thunderous battle cry. One creature of your choice it can see gains advantage on their next attack roll.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).

Axe (Warrior Path Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + the spell's level slashing damage.

Knife (Thief Path Only). Melee or Ranged Weapon Attack: your spell attack modifier to hit, reach 5 ft. or range 20.60 ft., one target. Hit: 1d6 + 4 + the spell's level piercing damage.

Fireblast (Mage Path Only). Ranged Spell Attack: your spell attack modifier to hit, range 120 ft., one target. Hit: 1d8 + 4 + the spell's level fire damage.

Bonus Actions

Parry (Thief Path Only). In response to being hit with a melee attack, the hero adds your proficiency bonus to its armor class, potentially causing the attack to miss. 

Counter Magic (Mage Path Only). In response to a creature you can see within 60 feet of the hero casting a spell the Mage casts [spell]Counterspell[spell] at 3rd level.

* - (a chunk of a tombstone and an ornate war horn worth at least 400 gp)

Spell Tags: Summoning

Available For: Warlock (Legacy) Wizard (Legacy)

EleKTriiK

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