Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 2 Rounds
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force (...)

You begin stockpiling magical energy in the palm of your hand. As an Action, you can fire the energy at a target, provided that this spell hasn’t ended. Make a ranged spell attack against a target within range. On a hit, the target takes force damage equal to the total accumulated damage. The spell then ends.

While you are concentrating on this spell, you cannot cast other spells. If the spell ends before you fire off the energy, either because your concentration is broken or because you decide to end it, all the energy harmlessly dissipates around you.

The spell's base damage is equal to your spell casting ability modifier. If at the end of your turn the energy has not been fired off, the damage increases by 2d6 and the range increases by 30 ft.

At Higher Levels. The duration of this spell increases by 1 round when you reach 5th level (3 rounds), and increases again at 11th level (4 rounds), and 17th level (5 rounds)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

CieloBrightstar

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