A soul is captured from the dead and bonded to a statue.
The statue is used for the protection of a place or person.
If the place or person is harmed, the soul will emerge from the statue and attack any creature seen as a threat to the person or place.
Once the creatures are out of sight, the Dark Souls return to the statues they are bonded to.
Dark Souls have a range of 30' from their statues they are bonded to.
Dark Souls cast Soul Drain in a 10’ radius around them.
Soul Drain (10’ radius range attack). +2 to hit, reach 10’ radius from the Dark Soul. Hit: 3 (1d4+1) psychic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Dark Soul regains hit points equal to that amount and lowers the maximum by that amount of hit points of all targets within 10’ of the Dark Soul. Constitution Saving Throw (DC 12) reduces the Soul Drain by half (round up).
After a Long Rest, inform the player they are visited by the Dark Souls in their sleep who thank the Player for being free and their MAX HP is returned.
Dark Souls stop awakening if the Players are out of sight.
* - (Statue and a soul from the dead.)
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