Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Thunder
You conjure a 10 foot wide tornado within range in a spot you can see. A creature that is within the range of the tornado must make a DEX saving throw or suffer 3d6 thunder damage, half on success. You can use your action to move the tornado 20 feet in a direction of your choice. This path can be curved, like the corner of a wall.