Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
By manipulating the plane's magnetic field, you can cause some of your thrown weapons to turn mid-flight. As part of the action used to cast this spell, you must make a ranged attack with a dagger, handaxe, light hammer, or sling (if using metal ammunition) against one creature within the weapon's range. Otherwise, the spell fails. Rather than being limited to a straight path, you may have the weapon or projectile make one turn of up to 90 degrees on its trajectory.
* - (a light thrown weapon or sling)
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