Choose 3 humanoids within range. They must make a Charisma saving throw against your spell save dc or become charmed. Until the spell ends the affected creatures become charmed and become as chaotic as possible, breaking things, rioting and generally acting aggressive and excited. If you are in combat with affected creatures this does not prevent them from attacking you. The spell ends if the creature is restrained, or if another creature makes a persuasion check against your spell save dc calm them down. Once the spell ends the creature knows it was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
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