You cast and summon 3 orbs of elemental energy, one lightning, one fire, and one necrotic. Each orb can absorb up to 5 damage of any type from any creature. As an action, you can cast one, two, or all three orbs to launch at an individual or multiple individuals in sight.
Each orb does 1d8 + 2 damage of its own type (necrotic, fire, or lightning). As an added effect, each orb does area damage with a radius of 5ft. The fire orb applies a burn to the affected creature, doing 1d4 fire damage each round for 3 rounds. The lightning orb has a chance to stun the creature, if a 10 or better is rolled on a 1d20. The necrotic orb has a chance to heal the caster the damage done to the affected creature, if a 10 or better is rolled on a 1d20.
For each spell level above 2nd, each orb's damage increases by 1d6; the damage done by the fire's burn is increased by 2 for each level; the chance to stun requires 2 less than 10 for each level; and the chance to heal also requires 2 less than 10 for each increased spell level.
* - (A bone of any creature, ashes, and any type of conductive material. )
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