Info TBA, muahaha
Your body creates an ancient weapon to strike creatures of your choice within 20 feet of you. You can attack one target or several, you have advantage to hit a charmed target.
During your turn, make 3 melee spell attacks against any targets within 20 feet of you. On a hit, the target takes Force damage equal to 1d10 + your Charisma Modifier.
In addition, each creature you hit can be affected in 1 of the following ways:
Get Over Here: The creature is pulled 10 feet towards you.
Step Back: The creature is pushed 10 feet away from you.
I’m Sorry, friend: You deal a critical hit against a creature charmed by you.
Join Me: Creature must succeed on a Wisdom save or be Charmed for 1 minute. It makes a new saving throw at the start of its next turn.
What’s the matter?: Creature must succeed on an Intelligence save or be Frightened for 1 minute. It makes a new saving throw at the start of its next turn.
You also recall how to nimbly stride like the elves of old. Until the start of your next turn, you have advantage on Acrobatics, your movement speed is 50 feet and you ignore difficult terrain.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you do 1 more attack for each slot above 2nd.
* - (A leaf, piece of wood, grass, or an instrument. )
Comments