You call upon the void using your own blood as a guide to rip power from your enemies. Spend 11 sorcery points to cast this spell and force your opponent to make a Constitution saving throw versus your spell save DC.
On a failure your opponent must sacrifice their highest level spell slot transferring its power to you. That energy fill either an empty spell slot of equal measure, or gives you sorcery points equal to its level (accord to the spell sorcery chart) up to your max capacity.
On a success you transfer a spell slot of your lowest level to them.
Socerery Point Table:
1st level= 2 points
2nd level=3 points
3rd level=5 points
4th level=6 points
5th level=7 points
6th level=9 points
7th level=10 points
8th level=11 points
9th level=13 points
* - (A diamond worth 100 GP which is sprinkled with your blood, which the spell consumes)
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