Level
6th
Casting Time
1 Bonus Action
Range/Area
Self (60 ft. *)
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Buff (...)

Holding your holy symbol up to the sky, pleading with your god for the power to defend yourself, others, or to vanquish your foes, you gain the power of an angel of war.

  • You regenerate [roll]2d10[/roll] HP at the start of your each of your turns for the duration of the spell or as long as you hold concentration. You also add [roll]2d10[/roll] to all healing you do.
  • You have a +2 bonus to AC.
  • You gain two uses of your divine strike ability per round.
  • You shed bright light for 30ft, and dim light for an additional 30 feet. All magical darkness is dispelled if touched by this light.
  • All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn. 
* - (A symbol of your god or divinity worth 300 gold)

Spell Tags: Buff Debuff

Available For: Cleric (Legacy) Sorcerer (Legacy) - Divine Soul

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