Forming a shadow puppet of a dog's head, you call forth are a pair of twin wolves. One hound is white while the other is black, and both have three dots on their forehead of the opposite colour. They each manifest in an unoccupied space that you can see within range. Each dog uses the stat block below. The creatures disappear when they drop to 0 hit points or when the spell ends.
The creatures are allies to you and your companions. In combat, the creatures shares your initiative count, but they take their turns immediately after yours. They obey your verbal commands (no action required by you). If you don’t issue any, they both take the Dodge action and use their moves to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the creatures assumes the higher level for that casting wherever it uses the spell’s level in the stat block.
Divine Dog
Medium celestial
Armor Class 12 + the level of the spell (natural armor)
Hit Points 45 + 5 for each spell level above 5th
Speed 40 ft.
Senses darkvision 60 ft., passive Perception 14
Damage Resistances radiant
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Pack Tactics. The dog has advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Ethereal Sense. The dog sees invisible creatures and can see into the Ethereal Plane.
Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Divine Tracker. The dog automatically succeeds on any Wisdom (Survival) check it makes to track fey, fiends, undead, or celestials.
Actions
Multiattack. The dog makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 5 + the spell’s level piercing damage.
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