Level
5th
Casting Time
1 Action Ritual
Range/Area
100 ft. (50 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Stunned

You point at the sky, to a point within range and call upon the primal forces of nature to fall freely upon the ground below. You may call upon the elemental effects of fire, thunder, lightning, ice, air, or water. You may chose two effects to occur simultaneously, and may swap out effects as a bonus action on your turn.

Fire: Clouds darken and flaming debris liken to a volcanic eruption fall from the sky. Creatures beginning their turns in this area or that move into this area must make a dexterity save or suffer 6d10 fire damage, or half as much on a successful save. Cannot be used in conjunction with ice.

Ice: Crystalline daggers rain upon the affected area, creating difficult terrain that persists for one hour or until the fire effect is used. Creatures beginning their turns in this area or that move into this area must make a dexterity save or suffer 6d8 ice damage, or half as much on a successful save. Cannot be used in conjunction with fire.

Thunder: Tremendous blasts of sonic force fill the ears of all within the affected area, audible up to five miles away. Concentration saves within the affected area (excluding this spell) must be made with disadvantage. Creatures beginning their turns in this area or that move into this area must make a constitution save or be

Lightning: Bolts of crackling energy fall from the heavens with unnatural frequency. Creatures beginning their turns in this area or that move into this area must make a constitution save or be stunned for one round and suffer 6d8 lightning damage, or half as much on a successful save. Creatures wearing metal armor have disadvantage on this save.

Air: Billowing winds tear through the affected area, making it near impossible to keep one's footing steady. Choose a direction for the winds to blow, movement opposite this direction is possible only with a successful strength saving throw. Attacks using non-magical projectiles in this area are made with disadvantage.

Water: A torrent of rain fills the affected area, reducing visibility to twenty feet. Water floods the ground and creates difficult terrain.

When cast at a higher level, an additional effect may be used in conjunction with those already in effect for each spell level used above fifth. Totaling three effects when cast with a sixth level slot, four effects when cast with a seventh level slot, five effects when cast with an eighth level slot, and all effects when cast with a ninth level slot. Additionally, when cast using a ninth level slot, the restriction of using the fire and ice effects simultaneously is lifted.

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2021 5:23:44 PM
2
0
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SeamusWhitestag

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