You call forth the hand of a huge fiendish entity to grab and crush a foe. One medium sized or smaller creature you can see within range must make a Dexterity saving throw. If failed, the demonic hand grabs the target creature, dealing 3d6 bludgeoning damage and 3d6 necrotic damage, and is grappled. If the target succeeds on its saving throw, then it takes 3d6 necrotic damage and is not grappled, and the spell ends. As long as the target is grappled, you can use your bonus action on subsequent turns to crush the target again dealing 3d6 bludgeoning damage. In order to escape the grapple, the target must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check, the DC being your spell save DC. If the target escapes the grapple, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by 1d6 for each slot level above 4th.
Comments