Level
Cantrip
Casting Time
1 Action
Range/Area
800 ft.
Components
S
Duration
Concentration
School
Evocation
Attack/Save
None
Damage/Effect

The garments have given you a unique upgraded mage hand. First off, unlike the normal mage hand, This one is completely invisible. And it can also move objects left, right, up, and down. You can move a maximum weight of 35 pounds and a maximum distance of 80ft. If you hit someone with the object, every 15 pounds the object weighs, you add a d6 to the damage. The roll to hit for it is 8 plus spellcasting modifier. 

Guild level 2: you can now move objects up to 65 pounds and up to a distance of 100ft. You can now freeze things in the air also. If done to a humanoid, they can break free from the spell with a DC16 Str. You can’t hold an object of humanoid for over an hour. The spell can also end if you lose your concentration. 

Guild level 3: you can now move objects up to 100 pounds and a distance of 180 ft. The DC for the freeze is now 18. You can now use your telekinetic abilities to cause massive waves of energy to send your opponents flying. They take 3d10+spellcasting modifier force damage and if they fail a DC 19 Con saving throw, they get knocked back 20ft and knocked prone. If they pass they take half damage and aren’t knocked prone. The area effect is a 20 ft cone.  This can also be used as a siege weapon and it does three times as much damage to walls and buildings. This ability can also have a reverse effect and have it pull enemies to you.

Guild level 4: you can now move objects up to 300 pounds and up to 300ft. The DC for freeze is now 20. The telekinetic wave ability does an extra d10 in damage and the Con saving throw is now 20 with a knock back of 50ft. The area of effect is now a 40 ft cone. You can now stop up to 10 non magical projectiles in mid air and reflect them back at wives shot them. 

Guild level 5: Master of the mage hand- you can now move objects up to 1,000 pounds and up to 800ft. The damage for the projectile now caps out at 26d6. The freeze DC is now 22. The telekinetic wave gains another 1d10 in damage and the saving throw is increased to 21. The area of effect is now a 50ft cone or an 80ft sphere. If an enemy is knocked into a wall with the blast, they gain a disadvantage on their next attack. You can now stop up to 15 non magical projectiles and reflect them back. You can now crush anything that is under 65 pounds. If a living creature is 65 pounds or under and is crushed, they lose the amount of hit points equal to their maximum. Test of strength: if you meditate for at least a day, you can move an object that is up to 100,000 pounds but only at 5ft per second and only 10ft off the ground. 

 

 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy)

Aunt_Croissant

Comments

Posts Quoted:
Reply
Clear All Quotes