Level
7th
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S, M *
Duration
Until Dispelled 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Blinded (...)

School of Magic: Destruction (from Scourge Gods)

You can deprive your foes of all their senses. You create a 50 foot cube centred on a point you can see within range. The edges of the cube can pass through solid objects but the centre of the cube must be created in a clear space. The cube is made of slowly shimmering, translucent energy and can only be detected on a DC 20 Investigation check.

The cube can only be destroyed with a disintegrate spell.

When a creature enters the space, they must make a Constitution saving throw. If a creature enters the space and knows the spell has been cast they have advantage on this saving throw.

On a failure, roll a d100 for each creature:

100-76: The creature is Blinded, Deafened & loses their sense of Touch, Taste & Smell.

75-51: The creature is Deafened & loses their sense of Touch, Taste & Smell.

51-1: The creature loses their sense of Touch, Taste & Smell.

The effects of the spell are listed in order of increasing severity. The effects can stack and are cumulative.

Loss of Taste & Smell: Negative 1d4 on any Perception or Investigation rolls.

Loss of Touch: Negative 1d4 on Investigation rolls. Movement is difficult and the creatures speed is halved.

Deafness: A deafened creature can't hear and automatically fails any ability check that requires hearing. If they try to cast a spell with Verbal components, they must make a DC10 Constitution saving throw.

Blindness: A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage

On a Success, the target loses their sense of taste or smell for 1 minute.

While the creature remains in the cube the condition(s) remain. Upon leaving the cube, the creature can make a Constitution saving throw at the end of their turn. On a Success, the most severe condition is removed. At the start of their next turn, any remaining conditions are removed.

At Higher Levels. When you cast this spell at 8th Level, the creature loses their sense of Taste & Smell whether or not they Succeed on their Constitution saving throw and any conditions the creature suffers last for 10 minutes after leaving the cube.

100-71: The creature is Blinded, Deafened & loses their sense of Touch, Taste & Smell.

70-41: The creature is Deafened & loses their sense of Touch, Taste & Smell

40-01: The creatures loses their sense of Taste & Smell

At 9th Level, the creature loses their sense of Touch, Taste & Smell whether or not they Succeed on their Constitution saving throw and any conditions last for 1 hour.

100-51: The creature is Blinded, Deafened & loses their sense of Touch, Taste & Smell.

50-1: The creature is Deafened & loses their sense of Touch, Taste & Smell

* - (500GP worth of diamond dust, which the spell consumes)

Spell Tags: Debuff

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Undying

YtnurpDivad

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