Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

You can use your action to attack and try to consume the memories of a foe.

When you use this ability, target one creature you can see within 5 feet of you and have them make a Wisdom saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. The creature takes 1d8 psychic damage and becomes memory drained on a failed save, and no damage or memory drain on a successful one. The damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level.

While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll they make, and you have access to some basic memories.

If you bring a target to 0HP with this attack, you completely drain their mind, and steal their memories, leaving them mindless husks instead of dead.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TrueChillyOrchid

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