You attempt to subjugate a creature that you touch. Make a melee spell attack against the creature. If it hits, the target must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it lives its life as it usually would, with the exception of wishing no harm to you or your allies, and being incapable of attempting to do so.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
* - (An amethyst worth 5000gp, which the spell consumes if the spell is successful)Previous Versions
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4/24/2021 12:41:35 PM
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Coming Soon
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