An arbor twists and weaves of your chosen components to create a shelter for up to nine creatures. This structure may be no larger than a 10-foot-radius sphere and remains if you leave the area. The spell fails if the size of the arbor does not reasonably accommodate its inhabitants or if the surrounding area is hostile to plant growth. The arbor remains if you leave the area, but when the spell ends the arbor will decompose naturally over time as it is reclaimed by the wilds. You may choose to accelerate the decomposition. Any furnishings created with this spell will immediately decompose once removed from the structure or when spell ends.
The arbor provides natural protection from the elements, such as shelter from the rain. The living walls will accommodate simple structures such as bedding or seating and may also be arranged to allow sight and movement into and out of the arbor.
For the duration, the arbor provides full cover for those inside. Creatures designated when the spell was cast are permitted to pass through vines and branches of the structure to easily enter and exit. Until the spell ends, Wisdom (Perception) checks to detect the arbor or its occupants by creatures up to 100ft away are made with disadvantage.
The structure may be attacked and is flammable. It has an AC of 13 and 20 hit points.
* - (a small twig or plant stem)
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