Level
6th
Casting Time
1 Action
Range/Area
500 ft.
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45- degree angle, 300 feet."

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

When the spell is cast, you choose any amount of time up to one hour. When that time elapses, you and any creature or objects you brought with you are teleported back to your point(s) of origin, provided the creature and objects are within 120 feet of your original arrival point. Creatures or objects outside that range are not teleported back. You may bring objects or a willing creature back with you provided they meet all the conditions for the initial teleport. You may not bring one creature on the initial teleport and then take a different creature back, nor may a creature who was a willing participant in the initial teleport become "unwilling" on the return trip if they are within range.

If you would arrive in a place already occupied by an object or a creature on either teleport, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

* - (a top, pinwheel or other small object you can spin in your hand)

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

AntonSirius

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