Choose an unoccupied 5-foot cube of ground that you can see within range. Water begins to pool up from the earth in that area and an elemental force that resembles a waterspout (sea tornado) appears in the cube, 30 feet high, and lasts for the spell’s duration.
Any creature within 5 feet of the waterspout must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage, is sucked into the spout, and restrained. On a successful save, the creature takes half as much damage and isn’t pulled. A creature can use it's action to try to escape the spout with a new strength saving throw. Any non-aquatic creature that fails 3 saves, drowns. Any creature choosing to attack from inside the spout, does so with disadvantage.
As a bonus action, you can move the waterspout up to 30 feet in any direction. Whatever medium or smaller objects the spout moves over, it sucks up, obscuring the area and potentially growing in size in a five foot radius. Depending on the nature of the objects incorporated, the spout has the potential to deal extra damage at DM discretion.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
* - (a drop of salt water)
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