Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Control
Choose a creature that you can see within range. The target must succeed on a Dexterity saving throw or be anchored to their current location. For the duration of the spell, the target's movement speed becomes 0. If a spell removes the target from its current location, such as a Teleportation or Planeshift spell, the creature immediately returns to the original location of the Arcane Anchor. At the end of each of its turns, the target can make another Dexterity saving throw. On a success, the spell ends on the target.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/25/2021 6:28:51 AM
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2
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0
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Coming Soon
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4/25/2021 6:31:55 AM
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3
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0
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Coming Soon
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