The caster creates a high volume sphere of condensed water and slams it onto the ground-- causing the sphere to erupt as a tidal wave. This wave radiates outward in a 30ft cube around the user. All creatures besides the caster within the cube must roll a DC 12 dexterity save to avoid the attack. If failed, the creatures take 4d6 force damage and be pushed by 15 ft from there standing positions. Creatures below medium sized must succeed a DC 15 strength saving throw or be knocked prone for one round.
Alternatively; the sphere can be launched 30ft forwards before detonation.
If preformed within a substantial body of water such as a pond, lake, river or sea, Arcane Cannonball effects are doubled and can also be used to displace large volumes of water.
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