Level
3rd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Lightning

A barrier comprised of static electricity appears and protects your target. Until the start of your next turn, the target gains a +5 bonus to AC, including against the triggering attack, and they take no damage from magic missile. The attacker who triggered the casting of the spell takes 2d6 lightning damage even if the attack misses. Additionally, whenever your target is hit with a melee attack, the shield erupts with electricity causing the attacker to take 2d6 lightning damage on a successful attack.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - which you take when a creature within range are hit by an attack or targeted by the magic missile spell

Spell Tags: Damage Combat Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Hexblade Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

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