Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Movement (...)

As an action, you can choose one creature you can see within 60 feet, and a strong wind bellows against their back, making them lighter of foot.

During the spells duration, the creature's movement speed and jumping distance are doubled, and they gain advantage on Acrobatics checks and Dexterity saving throws.

The spell ends if your concentration ends or if you are incapacitated.

* - (A piece of a flying creature(ie feather, hair, beak))

Spell Tags: Movement Utility

Available For: Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

JackoH

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