You place your finger under your nose and sniff; a creature of your choice within range is affected. The creature must succeed on a Cha saving throw or immediately suffer painful stomach cramps and pass wind extremely loudly with a terrible noxious smell. The creature has the condition POISONED until your next turn. The unfortunate social side effects may be much worse, or in different social circumstances highly approved or considered highly entertaining. The spell does 1d8 poison damage. Creature behind the target in a 15’ cone must make a Cha saving throw or acquire the conditioned POISONED for one round, but take no damage. The save is Charisma because those more socially adept can more readily deal with these things in public.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).
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