Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

A thin sheet of frost shoots forth from your outstretched fingertips. Each creature in a 20-foot cone must make a Constitution saving throw. On a failed save, a creature takes 3d6 cold damage and is restrained in ice until the end of their next turn. On a successful save, a creature takes half damage and is not restrained.

The frost freezes nonmagical liquids and objects in the area that aren't being worn or carried. Creatures immersed or submerged in non-magical liquid have disadvantage on their saving throws.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the cone's size increases by 10ft for each slot level above 2nd.

* - (A small amount of water to dip your fingers in)

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2021 12:10:49 AM
12
1
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Genie Druid (Legacy) - Circle of Wildfire

Amanda_Lindsey_Neil

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