After spending the casting time tracing magical pathways within a kitchen utensil made of a once-sentient (now deceased) plant wood, you touch a Medium or smaller fully baked and intact bread loaf or pastry product. The target must have no Intelligence score. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. It gains the ability to move any limbs, nubs, cracks, crust, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened bread.
The awakened bread is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
* - (a kitchen utensil made of previously-sentient wood, which the spell consumes)Run, run, run, as fast as you can...
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