Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You cause a shield of abjurative wards to form in front of a creature you can see possibly saving them from an attack. Until the start of that creature's next turn, they have a +3 bonus to AC, including against the triggering attack, and they take no damage from Magic Missile.

* - which you take when a creature you can see within 60 feet is hit by an attack or targeted by the Magic Missile spell

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Paladin (Legacy) - Oath of Redemption Warlock (Legacy) - The Hexblade Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

HemlockHomebrews

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