You touch a willing creature merging together into a single or unified whole, combined into their body. The creatures appearance does not have to be changed. You are unable to attack or cast spells except cantrips or at will spells. You can revert to your normal form earlier by using a Bonus Action on Your Turn. You automatically revert if the creature you merged with drops to 0 Hit Points, or dies. You return to the number of Hit Points you had before you combined. Reverting as a result of creature you inhabit Dropping to 0 Hit Points, any excess damage carries over to you.
Until the spell ends, the creature you combined with, gains the following benefits:
Any features from your race, such as your Special Senses, such as Darkvision, traits like Halfling's lucky or Dragonborn's breathe weapon.
When the creature you merged with would drop to 0 Hit Points you may choose to unmerge they will have 1 Hit Point and you will take excess damage from that attack instead.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, duration is an hour and then doubles each spell slot after 2 hours at 6th, 7th 4 hours so on.
Comments