Level
2nd
Casting Time
1 Action
Range/Area
Self (15 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

When Tectonic Charge is cast, a wall of rock in the silhouette of the caster is summoned which hovers slightly above the ground. Instantly after being cast the user is propelled forward 15ft in a line along with the rock wall or until collision is made. If you hit a creature they must make a Strength or Dexterity saving throw (decided by the target) against your spell save DC. If Strength is picked for the saving throw, on a successful save the damage is halved, the target is not moved, and does not fall prone. On a fail the target takes full damage, falls prone, and is thrown 10ft back. If Dexterity is picked for the saving throw, on a successful save the target avoids all effects and moves 5 ft out of the way. However, if the Dex save is failed the target takes an extra 1d6 bludgeoning damage on top of the spell damage, as well as falls prone and is pushed back 10ft. If the save fails the damage of the spell equals 1d6 for every 5ft traveled. If a creature hits a wall when they are thrown back, they take an extra 1d8 damage. If the creature has a wall directly behind them in the path of the spell, and they were unable to succeed in a saving throw, they take critical damage.

Note: The creature will only be pushed back and knocked prone if they are the same size or smaller than the caster

At higher levels. When you cast the spell at a level 3 or higher, the distance traveled is increased by 5ft for each slot level above 2nd

* - (Chunk of rock)

Spell Tags: Damage Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Killerrubert

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