Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Day
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

You weave together drops of blood to create a scythe of crystallized blood in your hand. This magic scythe lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 4d12 necrotic damage on a hit and has the finesse, two-handed, and thrown properties (range 20/60). In addition, when you use the scythe to attack a targetand you regain hit points equal to half the amount of necrotic damage dealt.

While the spell persists, you can use a bonus action to cause the scythe to reappear in your hand after it is thrown.

At Higher Levels. When you cast this spell using a 5th- or 6th-level spell slot, the damage increases to 5d12. When you cast it using a 7th- or 8th-level spell slot, the damage increases to 6d12. When you cast it using a spell slot of 9th level or higher, the damage increases to 7d12.

* - (A vial of your blood)

Spell Tags: Creation Damage Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy)

MasterX2550

Comments

Posts Quoted:
Reply
Clear All Quotes