Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Charmed
This spell sends creatures into a forceful magical slumber.
A creature you can see 30 feet of you must make a Constitution Saving Throw. On a failed save, the creature becomes unconscious until the spell ends, it takes damage, or another creature uses its action to wake it up.
Undead and creatures immune to being charmed aren't affected by this spell.
* - (A pinch of sand or a spool of sheep’s hair )
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