Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Unconscious

This spell sends a creature of your choice within range (ignoring unconscious creatures) into a magical slumber. Roll 3d8; if the total is equal to or greater than the amount of hit points the target currently has, they fall asleep.

A creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. If the target is in the middle of combat, they may make a Constitution Saving Throw against the caster's Spell DC. If the target succeeds, the spell fails and they know that someone attempted to cast a spell on them. 

Undead and creatures immune to being charmed aren't affected by this spell and they know that someone tried to cast a spell on them.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 1d8 for each slot level above 1st.

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Redemption Warlock (Legacy) - The Archfey (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

cbwroses

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