Level
3rd
Casting Time
1 Action
Range/Area
70 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control

This spell gently but effectively warps creatures' minds, causing euphoria and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d8 at the start of each of its turns to determine its behavior for that turn.

d8 Behavior
1-2 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. Should the movement cause the creature to harm itself, the movement stops at the point of the hazard. After moving, the creature uses its action to dash in a random direction. To determine the dash direction, roll a d8 and assign a direction to each die face. Should the dash cause the creature to harm itself, the dash movement stops at the point of the hazard.
3-4 The creature doesn't move or take actions this turn, but laughs loudly and uncontrollably.
5-6 The creature uses its action to make a grapple attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn, except laugh loudly and uncontrollably.
7-8 The creature can move normally, but laughs loudly and uncontrollably. The creature doesn't take an action this turn.

 

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the radius of the sphere increases by 5 feet for each slot level above 3rd.

* - (A hop flower)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

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