Choose an area of solid terrain or water surface you can see within range. Up to four 5ft-square sections of this terrain become iced over sharp icicles protruding upward randomly across the surface.
Creatures move at half speed through the affected area. Each section a creature moves through or starts their turn in triggers a dexterity saving throw to avoid slipping and falling. On a fail the creature takes 1d4 of piercing damage. On a success the creature remains upright.
Nearby intense or magical heat will melt the ice after 1 round.
When you cast this spell using a spell slot of 2th level or higher, you may EITHER increase the damage of the area by an additional 1d4, OR increase the area of effect by 2 additional 5ft square sections. Raising the spell level by two spells slots or more allows you to choose a mix of these enhancements."
"Do not take lightly, the treachery underfoot." - The lost journal of Vein Hepatros
* - (Approximately 1 oz of water)