Level
1st
Casting Time
1 Action
Range/Area
60 ft (20 ft *)
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
DEX Save
Damage/Effect

Choose an area of solid terrain or water surface you can see within range. Up to four 5ft-square sections of this terrain become iced over sharp icicles protruding upward randomly across the surface.

Creatures move at half speed through the affected area. Each section a creature moves through or starts their turn in triggers a dexterity saving throw to avoid slipping and falling. On a fail the creature takes 1d4 of piercing damage. On a success the creature remains upright.

Nearby intense or magical heat will melt the ice after 1 round.

When you cast this spell using a spell slot of 2th level or higher, you may EITHER increase the damage of the area by an additional 1d4, OR increase the area of effect by 2 additional 5ft square sections. Raising the spell level by two spells slots or more allows you to choose a mix of these enhancements."

"Do not take lightly, the treachery underfoot." - The lost journal of Vein Hepatros

* - (Approximately 1 oz of water)

Available For: Bard Druid Sorcerer Wizard

Vein_Hepatros