Level
4th
Casting Time
1 Action
Range/Area
60 ft
(15 ft )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Combat (...)
You cause spells to divert from their original paths to strike your target. One creature you can see within range must succeed on a Wisdom saving throw or be surrounded by a 15-foot radius invisible sphere that attracts spells aimed at nearby creatures. Until the spell ends, the sphere moves with the target.
When a creature inside of the sphere is targeted by a ranged spell attack or a magic missile spell, the spell is diverted to target the target of this spell, provided the target isn’t behind total cover.
* - (a few bits of broken glass)
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