Elemental energy swirls towards one enemy. Roll 1d8. Act out the effect of said number.
1. The target takes 1d6 fire damage on a failed save or half as much on a successful save.
2. The target takes 1d6 fire damage and 1d6 cold damage on a failed save or half as much on a successful save.
3. The target takes 1d6 fire damage, 1d6 cold damage and 1d6 lightning damage on a failed save or half as much on a successful save.
4. The target takes 1d6 fire damage, 1d6 cold damage, 1d6 lightning damage and 1d6 poison damage on a failed save or half as much on a successful save.
5. The target takes 1d6 fire damage, 1d6 cold damage, 1d6 lightning damage, 1d6 poison damage and 1d6 acid damage on a failed save or half as much on a successful save.
6. The target takes 1d6 fire damage, 1d6 cold damage, 1d6 lightning damage, 1d6 poison damage, 1d6 acid damage and 1d6 force damage on a failed save or half as much on a successful save.
7. The target takes 1d6 fire damage, 1d6 cold damage, 1d6 lightning damage, 1d6 poison damage, 1d6 acid damage, 1d6 force damage and 1d6 thunder damage on a failed save or half as much on a successful save.
8. The target takes 1d6 fire damage, 1d6 cold damage, 1d6 lightning damage, 1d6 poison damage, 1d6 acid damage, 1d6 force damage, 1d6 thunder damage and 1d6 psychic damage on a failed save or half as much on a successful save.
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