Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Force (...)
When you take damage from a spell that deals either force, necrotic, poison, psychic, or radiant damage, you can use a reaction to cast this spell summoning an arcane ward around you dampening its effect on you. The ward captures some of the incoming power, lessening its effect on you and containing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
* - which you take when you take force, necrotic, poison, psychic, or radiant damage
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