Level
9th
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You channel the necrotic energy from those of the dead and the undead you control to unleash sheer power. Any corpse or undead creature under your control within a 20ft radius will have it's necrotic energy drained from it and quickly shrivel into dust, leaving no corpse. At least 20 undead or corpses, or a combination of both, must be affected in order for the spell to work. As you drain the necrotic energy from its vessels, you absorb it to create a dark, shadowy sphere around yourself. With this field of energy you can choose one of two options.

Necrotic Beam: You focus all the necrotic energy you have absorbed on to a single point. You can choose a target that is at a maximum distance of 120ft. A target creature must succeed a constitution saving roll. On failed save, the target takes 20d10 necrotic damage. On a successful save, the target takes half damage. If a creature's hit points were to be reduced to 0 as result of this, the creature leaves no corpse and can only be revived by a wish spell. After the necrotic beam has fired the spell ends.

Nightmarish Shadow Form: Using all of the channeled necrotic energy, you imbue your whole body with it and emerge from the shadowy sphere as a nightmarish shadow. Your temporary hit points for this form are determined by your current max hit points plus 4d10 plus spell casting ability modifier. In this form, your sizes changes to large. You also gain immunity from the damage types of poison and necrotic, gain resistance from the damage types of slashing, piercing, and bludgeoning, and gain immunity from the conditions of grappled, exhaustion, paralyzed, restrained, and poisoned, but are vulnerable to radiant damage. When transformed, your gear melds into the shadow form. You have advantage on stealth rolls while in dim light or darkness. While in this form you can use a bonus action to blend in with surrounding shadows. You can also slip through gaps that are as small as 1in. Your movement speed is increased by 30ft and your AC is increased by 1. While in this form you take on a nightmarish appearance that strikes fear into the hearts of many. You have advantage on intimidation rolls and any creature within 10ft of you must succeed a wisdom saving roll or be frightened of you until their next turn. You can attack by means of a melee spell attack of 10ft or you can use an action to attempt to paralyze a target creature with immense fear within 30ft. The creature must succeed a constitution saving throw or become paralyzed until its next turn On a successful hit, it deals 3d8 plus spellcasting modifier in necrotic damage. While in this form you can only speak telepathically up to 100ft and can't cast spells requiring verbal components. This form lasts for 1 minute. When the 1 minute passes, the spell ends.

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

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