You summon forth a magical fire onto your foot and use it to attack a nearby creature. Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d8 fire damage and must make a Constitution saving throw. On a failed save, the creature catches fire and immediately takes an additional 1d6 fire damage and continues to take 1d6 fire damage at the start of each of its turns until someone takes an action to douse the fire.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the base damage increases by 1d10 for each slot level above 1st. When you cast this spell at 4th level, the additional fire damage increases to 2d6. When you cast this spell at 7th level the additional fire damage increases to 3d6.
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