Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning
You call upon your deity, and request aid in the current situation you are in. The worse the situation, the greater the aid might be. You can be as specific as you want to be, or you can let the God decide what they want to do to help.
Roll a D100, and tell your DM what you got.
Whether good or bad, the DM decides what kind of aid your God gives you.
A few examples are:
- A lesser Angel or cleric being summoned to help in a tough battle.
- a burst of healing to you and your injured party members.
- enchanted weapons or armor to help you.
- An answer to a tough riddle, problem, or puzzle that your party can’t figure out.
(Note: This is a heavy roleplay spell. It is meant for Clerics and Paladins, however wizards and sorcerers that avidly worship a god may use it.)
At Higher Levels. When you cast this spell using a spell slot of 4th or higher, the aid that will come to you will be stronger.
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