Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
Melee
Damage/Effect
Psychic
when you hit with an atk roll a 1d4 to determine the condition This spell can end early if they make the save equal to your spellcasting modifier the type of save is determined by the condition or the caster can end it early to deal 3d6 psychic damage and regain hit points equal to the dmg dealt and can be used equal to a number of times equal to your proficiency bonus and the dmg die is equal to your proficiency bonus as well
Terminology is unclear, and a lack of punctuation. Several aspects of the spell are unclear due to these issues.
Would be easier to understand if it read as follows:
'Make a Melee Spell Attack. If you hit, the targeted creature suffers a random Condition dictated on the table below (Roll a d4 on the table). At the end of a targets turn, they may make a save (The type of save is noted on the table). The caster can also chose to break Concentration on this spell as a Bonus Action, instantly dealing 3d6 Psychic damage to the target creature and ending the Condition they are under.'